Six Days in Fallujah Announces Groundbreaking Technology

by MaddOx
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Victura and Highwire Games today announced that the upcoming first-person tactical military shooter Six Days in Fallujah will feature a groundbreaking technology developed by Highwire Games called “Procedural Architecture,” which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally.

Video demonstration of Six Days in Fallujah’s Procedural Architecture:

Six Days in Fallujah recreates true stories from the 2004 Second Battle for Fallujah, with help from more than 100 Marines, Soldiers, and Iraqi civilians who were present during the battle. It is scheduled for release on PC and consoles in late 2021.

The stories in Six Days in Fallujah are told through gameplay and documentary footage featuring dozens of service members and more than 26 Iraqi civilians with diverse experiences and perspectives about the battle. These eyewitnesses speak directly to players through video and audio, and players solve real-life challenges from the battle during gameplay.

These stories inspired the development team to explore new ways to make tactical military shooters more like actual combat.

Marines told us they never knew what was waiting behind the next door. But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.

Six Days in Fallujah’s creative director, Jaime Griesemer

Memorizing maps is fake. It’s that simple. Clearing an unfamiliar building or neighbourhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.

Sgt. Adam Banotai, who led a squad of Marines block-by-block through Fallujah

To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static.

In Six Days in Fallujah, every map is a new map, so players never know what to expect. While mission objectives and events are consistent with the true stories, every scenario becomes a unique experience each time players restart, ensuring no game ever plays the same way twice.

With Procedural Architecture, even the game designer doesn’t know what’s about to happen in Six Days in Fallujah. And the best way to overcome this uncertainty is by deploying real military tactics, just like you would if you were really there.

Victura CEO Peter Tamte

Six Days in Fallujah will launch for PC and consoles in 2021. For more information about the game go to Six Days in Fallujah at www.sixdays.comSix Days in Fallujah is also on Twitter (@VicturaGG), and YouTube.

Six Days in Fallujah logo

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