Past Cure release trailer revealed

With the game’s release coming tomorrow, today saw the announcement of Past Cure’s release trailer. Made by indie development studio Phantom8 who featured last year in one of our #ScreenshotSaturday favourite articles, Past Cure is a dark psychological thriller that blurs the lines…

Exclusive interview with game developer Ian Atherton

When I said yesterday we’d have more Q&A’s for you very soon, I wasn’t lying. Our latest chat with an indie developer is with the magnificent Ian Atherton, who just happens to be the brains and the beauty behind the hack…

Goblins Keep Coming Giveaway

It’s been a while since we’ve given something away, so here’s a great opportunity for you to win yourself one of nine copies of Goblins Keep Coming by Los Exaltados. As usual, all entries for the giveaway will be completed through the…

Exclusive interview with Not A Company’s Philippe Mesotten

One of the best things about working in gaming journalism is all the cool people you get to meet and chat to, and we’ve been fortunate enough to have a chat this time with Philipe Mesotten of Not A Company, the…

A grand day out: PLAY Expo Manchester

So a couple weeks ago Kirsty and I, as well as my friend Cheez and my little brother Hayden, took a trip to Manchester. You know, the place with the football teams that aren’t quite as good as Liverpool? Yeah, there. Anyway,…

And you thought they were cute: Hangry Bunnies from Mars review

We found ourselves in possession of a code for the VR game Hangry Bunnies from Mars by developers Studio229 and Hammer-On and who better to give it to than our good pal VRMETOKYO. Check out what he had to say about the game below…

Ready. Set. GO!: Team Racing League review

Team Racing League is a “Team strategy racer” where two teams go head-to-head. Only one player needs to finish first for a team to win, with other players being able to choose to support their team mate, helping them fight…

Expansive Game Design

If you talk to most independent game developers and ask then what their primary difficulties are, most will say experience, funding, and motivation. We all dream big, even if the projects we desire to see brought to life seem so…

Exclusive Q&A with Giant Sparrow’s Ian Dallas

After receiving much praise at a number of events over the past couple years, Giant Sparrow released their latest game What Remains of Edith Finch back in April. To coincide with our upcoming review of the game, we’ve been chatting to Ian…

Exclusive Q&A with Amanda Gardner, writer of Perception

In a time where we probably have more horror games being released than ever before due to the popularity of the first-person style and how well it works with VR, it’s hard to come up with new and original concepts.…