Tactical reverse bullet hell. Yes, that’s the actual genre, and yes, Australia Did It continues to lean into the chaos. Boutique publisher Mystic Forge, designer Rami Ismail, and co-developer Aesthetician Labs just unveiled a fresh gameplay orientation trailer during the OTK Winter Games Expo, giving us the clearest look yet at their wonderfully unhinged strategy-shooter hybrid.
The new trailer acts as a field-training briefing from Ocean Traffic Control, walking players through the odd but brilliant blend of turn-based tower defence, unit merging, and full-throttle reverse bullet hell combat. With the game’s first public playtest kicking off this December on Steam, it’s the perfect primer for anyone curious about what happens when a cargo train, the Atlantic seabed, and weaponised mercenaries collide.
Playtest sign-ups will be going live soon, but until then, the orientation trailer sets expectations beautifully: expect nonsense, expect danger, expect explosions… and expect to be blamed for everything. After all, Australia did it.
Defending a train in a drained ocean? Sure, why not
In Australia Did It, players escort a high-value shipment across the ocean floor after a mysterious disaster leaves the Atlantic drained and crawling with monsters. You’re not the priority; the cargo is. Your survival is, at best, optional.
Before the train pulls out of each station, you’ll deploy mercenaries to hold the line, chess-style but with far more screaming and self-inflicted explosions. Once you’re moving, the whole thing flips into a delirious reverse bullet hell where you are the hazard, shredding thousands of enemies as the environment, the tracks, and the monsters try to ruin your day.

Australia Did It key features
- Defend your station: Each stop becomes a tactical puzzle: place your units, prepare your abilities, and hope your plan doesn’t collapse faster than the ocean itself.
- 1,500+ unit combos: Units can be merged in real time, creating bizarrely powerful combinations across 30+ unit types. Expect both genius and absolute disasters.
- Reverse bullet hell chaos: When the train rolls, the genre does a backflip. You are the bullet storm — the monsters are the ones who should be afraid.
- Choose your perks: Clearing stations earns reward cards that shape each run. Mix perks with your evolving crew to create wildly different builds.
Australia Did It launches in 2026, but the first public playtest arrives this December. Wishlist it on Steam, jump into the community on Discord and TikTok, and get ready to blow something up. Preferably not the cargo.


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