Tripwire Interactive, developers of the Killing Floor, Red Orchestra, Rising Storm and Maneater franchises, and Tripwire Presents, the publishing division that focuses on releasing great games from other independent studios, including Chivalry 2, Espire 1: VR Operative and Road Redemption, today announced the implementation of their innovative and exciting NextGen Work Model, a new hybrid work plan that will allow all members of the studio full flexibility in designating the balance between in-office and remote work.
Starting immediately, the Next Gen Work Model will allow Tripwire employees to create their own individual plan with the option to work hybrid in-office and remote in any variation of their choosing, fully remote, or fully in-office. By offering fully customizable hybrid, in-office and remote work opportunities, employees at Tripwire can choose to create a work plan of their own that best suits their personal and professional needs.
As they adapted to the physical restrictions of the recent pandemic, Tripwire discovered there were great benefits to offering remote work yet found that many employees shared they were missing the benefits of on-site work. Based on this, Tripwire is taking the opportunity to formalize a new permanent, flexible work model that offers the choice of hybrid in-person and remote work plans, breaking the limitations of physical location and broadening the pool of prospective creative talent available to the studio.
Tripwire believes this new approach will not only foster a more productive and creative environment amongst their teams but will also add a layer of diversity to their staff that solely in-office work does not as easily afford. Tripwire gathered and utilized direct employee feedback while creating the Next Gen Work Model in an effort to strike a balance between creative efficiency and personal work-life balance; both of which were essential aspects in the studio leadership’s decision to implement the employee-first work model company-wide.
By allowing flexible hybrid on-site/remote work plans we’re providing the best of both worlds with the collaborative and relational benefits of in-office work and the quality-of-life benefits of remote work. By offering these flexible hybrids, full time remote, and full-time on-site work options we’re serving the desires and needs of next-generation teams.Tripwire Interactive CEO John Gibson
Tripwire Interactive will retain their physical headquarters in Roswell, Georgia as their base of operations and as an available office for employees who chose to work in an in-person capacity. The Next Gen Work Model will be available to both existing and new employees.
Tripwire Interactive continues to grow and is currently accepting applications for a variety of positions. For more details on available job openings, please visit https://tripwireinteractive.com/#/careers.
For even more gaming news, click right HERE.