PEAK was one of 2025’s biggest indie success stories. A small, co-op climbing game born out of a game jam between Landfall Games and Aggro Crab, it became one of Steam’s best-selling and most-played titles of the year, not because it promised endless content, but because it was genuinely fun.
And yet, some players still aren’t satisfied.
The backlash that backfired
As spotted by GamesRadar, a since-deleted tweet accused Landfall of running a “lazy dev cycle.” The studio wasn’t having it.
“PEAK has had sooo many updates tho!,” Landfall replied. “Neither us nor Aggro Crab are live service studios; any update is a bonus, not a right.”
When another player pushed back, arguing that new biomes and features should be expected because “that’s how the gaming industry works these days,” Landfall hit back with some much-needed perspective.
“The industry used to be no updates, just release as is. We have gone way beyond that.”
A fair point worth making
It’s easy to see how players get here. The same handful of live service juggernauts dominate playtime year after year, and their constant update cycles have quietly reshaped expectations for everything else.


But PEAK launched as a finished game. It’s received multiple updates. Expecting two indie studios to pivot into full-time live service operations just because a game sold well isn’t just unrealistic. It’s a bit ungrateful, too.
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