Y/CJ/Y has just launched Keep Driving, a management RPG set in a procedurally generated pixel-art world. It’s been a long journey—starting in 2016, abandoned, revived, and built into something bigger than expected. But now, it’s here, and the team is beyond excited to share it.
“We never thought we’d have this much support at launch,” the devs say. “We’ve worked so hard to make Keep Driving happen, and we hope you love it.”
Keep Driving game bio
It’s the early 2000s. You’ve just bought your first car. With a whole summer ahead and a festival calling from the other side of the country, you fire up the engine, map out a route, and hit the road. What happens next? That’s up to you.
Keep Driving is all about the journey. You’ll pick up hitchhikers, each with their own stories, upgrade and customise your car, and navigate a world that changes with every playthrough. The game features a unique turn-based “combat” system—except instead of fighting, you’ll solve road-trip challenges, like getting stuck behind a tractor or dealing with a stubborn engine, using your wits and whatever’s in your glovebox.

With multiple endings, every trip is a chance to see how things could have played out differently.
Key features
- Procedurally generated pixel-art world – every trip is unique.
- A nostalgic early 2000s setting – no smartphones, just maps and mixtapes.
- Turn-based problem-solving – overcome roadside challenges.
- Pick up misfits and oddballs – their stories shape your journey.
- A killer soundtrack – featuring Swedish indie bands.
- Inspired by classic road trip adventures – think Oregon Trail II, Jalopy, and Paris, Texas.


The devs have plans for Keep Driving’s future—new features, language options, and controller support are all on the table. They’re keeping an eye on feedback, so if there’s something you want to see, let them know!

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