Attention Commander!
Following last week’s reveal of Frontier Developments’ hotly-anticipated expansion, Elite: Dangerous Fleet Carriers, we are today pleased to expand more upon this by unveiling a new trailer, plus a deeper dive into Fleet Carriers specifications.
In case you missed it earlier this evening at 19:00 BST, the Frontier devs presented a YouTube stream highlighting a stack of gameplay and extensive new facts on how to buy, maintain, improve and capitalise on everything these megaships have to offer. You can check out the stream, below:
Over the stream, the development team also shared the new trailer, which you can click on below:
A wealth of exciting details, which we have collected and outlined, can be found below:
RELEVANT DATES
- Beta 1 – PC only, starts 7 April.
- Beta 2 – PC and console, starts in May.
- Full Launch – June.
KEY FACTS
- Costs 5,000,000,000 credits for the base model, which includes a Commodity Market and a Tritium Depot.
- The ships are individually owned, and the owner can only have one Fleet Carrier at a time.
- Owner can manage docking permissions.
- Has 16 landing pads: 8 Large, 4 Medium, 4 Small.
- Do not have determined loadouts but instead have Optional Services that can be tailored to the playstyle of the owner’s choice.
JUMP DETAILS
- Max jump range of 500ly.
- Require the commodity ‘Tritium’ as fuel to perform a jump, which can be mined from asteroids or purchased from starports.
RUNNING A FLEET CARRIER
- Require regular maintenance, which incur weekly running costs.
- Additional services can be purchased from Carrier Construction starports, and contribute to the overall weekly running costs.
- Bank: used for all Fleet Carrier transactions; buying services, paying visitors for desired commodities, restocking and more.
DECOMMISSIONING FLEET CARRIERS
- Owners unable to keep up to date with the weekly running costs will incur debt. Once a huge amount of debt has been accrued, their Fleet Carrier may be at risk of being decommissioned.
- There are, however, multiple ways to manage a Fleet Carrier to continue generating revenue or minimise services when you wish to reduce running costs.
For even more game news, click right HERE.