The British Esports Student Champs has once again returned, following the kick-off of the Spring Divisions in January. Year-on-year the Student Champs has continued to grow significantly but saw a rapid increase in participants since the addition of the popular first-person shooter title Valorant, in Winter 2021.
The Champs is an extracurricular, team-based activity that engages a wide demographic of young people; whilst providing an avenue to motivate and inspire students.
With an increased number of sign-ups, the Spring Divisions will see a total of 365 teams compete from across 124 schools and colleges. 90 of the 124 participating institutions are colleges, meaning that the British Esports Student Champs will see 32.4% of the UK’s colleges competing this spring.
Schools and colleges can register teams to compete over the course of the academic year in four esports titles: Rocket League, Overwatch, League of Legends, and Valorant.
During the Winter qualifiers, which concluded at the end of December 2021, teams competed in each esports title to determine their division in Spring, based upon their position on the final Winter leaderboard. Each division in Spring will have its own group stage and playoffs, and the top finalists will battle it out at a live grand finals event.
Last year British Esports confirmed that the grand finals will be held in collaboration with the Confetti Institute of Creative Technologies – part of Nottingham Trent University in 2022. Due to conflicts with exam times, the event has been pushed back from the original dates 18th-19th June to the 2nd-3rd July 2022 in Nottingham.
The 2020/21 seasons’ events were summarised in an event aftermovie, which can be found below:
Programme details for this year’s live finals are to be confirmed over the coming months.
About the British Esports Association
The British Esports Association is a not-for-profit organisation established in 2016 to support and promote esports in the UK.
As a national body, its aims are to foster future British talent, increase the awareness of esports and provide expertise and advice. It’s focused on the grassroots level of esports and is not a governing body.
The Association helps educate the masses – including parents, teachers, media and government – around what esports is and what its benefits are. Its three goals are to promote, improve and inspire.
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