You rarely get served a surprise like this.
Honestly, King of Meat came out of nowhere. Developed by Glowmade and published by Amazon Game Studios, a studio that’s had its ups (New World) and its downs (Crucible, anyone?), this multiplayer dungeon brawler somehow managed to sneak onto multiple platforms without so much as a whisper.
Which is weird. Because Amazon has been pushing Luna like their life depends on it; ads shoved down my throat every time I switch on my Fire Stick, yet King of Meat, an Amazon-published game, isn’t even on their own storefront homepage?
We were lucky enough to get codes for both PS5 and PC and tested the game’s crossplay features. And I’ll say this: cross-platform works beautifully. So, credit where it’s due, technically, this is a polished product. Controls are snappy, combos are meaty (pun fully intended), and the tutorial system does a solid job of onboarding new players into the mayhem.
It’s a blend of dungeon crawler, wave-based arena fighter, and wacky TV game show, all tied together with high-quality art direction and more polish than you’d expect for the price it’s currently being flogged at.

But no one’s watching the show
Here’s where it gets frustrating.
The first time I booted up the online multiplayer, I sat in a queue for 15 minutes. Nothing. Not a soul. So, I jumped back into the solo content. Fought some enemies, unlocked some achievements, and experimented with parries, dodges, and attack types. It’s fun, mechanically, it all clicks.
Later, I tried again. This time, I selected a limited-time event, MrBeast’s arena, thinking surely the draw of the internet’s biggest money man would fill the servers. Nope. Waited five minutes. One other player joined. And just as the match started? They bailed. I ran the entire event solo.
And it’s not because the game’s bad. King of Meat is, from a gameplay standpoint, well-designed. It looks good. It runs well. The content is quirky. There’s a lot of replay value in achievements and gear unlocks, as well as the create mode that allows you to craft your own dungeons. But unless you’re lucky enough to have a few mates with codes, or maybe some friends with shared sadness over your group chat, it feels like you’re playing in an empty stadium.

The meat of the problem
What makes this all so baffling is the complete lack of marketing. For a publisher the size of Amazon, it feels criminal to just drop this onto storefronts and expect it to thrive. Especially when it’s already been discounted by 75% from £24.99 to around £6-7 in under a month. That’s not a flash sale. That’s a fire sale. And while reviews from players have been positive (4.6/5 on PSN, 7/10 on Steam), no one’s talking about it. No buzz. No Twitch streamers. No Twitter chatter. No love from Amazon itself.
It all begs the question: why bother building a fun multiplayer game if no one’s going to hear about it?
Because with the playerbase as quiet as it is, you can see the future. In six months, if numbers don’t pick up, the servers will vanish, the plug will be pulled, and King of Meat will become just another forgotten experiment from a tech giant that still hasn’t figured out what it wants to be in gaming.

Final thoughts on King of Meat: Stick a fork in it?
King of Meat is a great game. No, really, it’s fun. It looks brilliant, the mechanics are solid, and when played with friends, it’s a chaotic, combo-stacking joyride. But the problem is that fun is nothing without people to share it with.
If Amazon Game Studios had shown even a fraction of the marketing energy they give New World, we might be looking at one of 2025’s indie multiplayer hits. Instead, we’re left with something that feels prime-cut on paper, but cooked rare in execution.
Would I recommend it? If you can pick it up cheap and bring some mates along, absolutely. Just don’t expect to find any strangers joining your party.
King of Meat is developed by Glowmade and published by Amazon Game Studios. It’s available to play now on PC, PlayStation, and Xbox. For more game reviews from us, click right here.
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