How Japanese Folklore Shapes Silent Hill f – Psychological Horror in 1960s Japan

by Ali
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With Silent Hill f confirmed to launch on 25 September 2025 for PS5, Xbox, and PC, it’s clear that Konami is steering the franchise in a new direction. This time, the story doesn’t unfold in the fog-drenched American town fans are used to. Instead, we’re headed to 1960s Japan, a setting that completely redefines the game’s tone and atmosphere. The horror is still psychological, but now it’s wrapped in a layer of Japanese folklore that gives everything a different kind of weight.

This shift brings more than a location change. It’s a new way of thinking about what makes Silent Hill scary and how that fear can be beautiful in its haunting way.

Reimagining horror through a Japanese lens

During the recent Press Start event, both Konami and Neobards, the studio co-developing the Silent Hill f, offered insight into how this version of Silent Hill came together. The focus? Creating something that respects the spirit of the series while diving into horror that feels unique to Japan.

Series producer Motoi Okamoto explained that while Silent Hill f still leans into psychological fear, the development team wanted the horror to carry a distinct Japanese quality. “We aimed to strengthen the Japanese style of horror,” he said, “not just through visuals, but through deeper themes.” Their guiding concept: Find the beauty in terror.

It’s a theme that runs through much of Japanese folklore, where stories often blur the lines between horror and elegance, between life and death, or the natural and supernatural.

Silent Hill f - flowers blooming from a person

Folklore is the heart of the fear

There’s a reason the horror in Silent Hill f feels different. Japanese ghost stories and myths have long explored fear in more subtle, psychological ways. Rather than rely solely on visual shock, these stories often deal with regret, shame, and the slow decay of the human spirit, perfect territory for a Silent Hill game.

In this case, scriptwriter Ryukishi07, known for his work on Higurashi, is bringing those traditional elements into a period setting. By placing the story in 1960s Japan, the game plays with themes of transition between old and new, tradition and change, and how those shifts affect individuals and communities. It’s not just about ghosts or curses. It’s about what people carry with them, and what they try to bury.

Silent hill f - deep dive design

The unsettling beauty of it all

One of the most striking things about Silent Hill f is how it looks. But that beauty isn’t there to comfort players, it’s meant to disturb. Game director Al Yang shared that the visuals were designed to draw players in while making them uncomfortable. “It’s the kind of horror that keeps your eyes fixed on the screen even when you don’t want to look,” he said.

Character artist Kera-san played a big role in shaping that look. Their designs blend decay with elegance, flowers blooming from corpses, twisted shapes that look almost graceful. It’s not just shock value. It’s horror that stays with you.

The fear within

What sets Silent Hill f apart isn’t just the setting or the look, it’s how it deals with fear. Rather than external threats, the game pushes players to confront what’s inside. That’s what psychological horror is all about. It’s personal, internal, and hard to escape.

And in the context of Japanese folklore, this kind of fear often connects to the past, to guilt, unresolved emotions, and spirits that reflect human weakness. These aren’t monsters you can fight. They’re part of you.

Silent Hill f - Dark Staircase

Looking ahead

Silent Hill f is shaping up to be more than just another horror title. It’s a game built around atmosphere, emotion, and cultural history. With months still to go before its release, what we’ve seen so far suggests a slower horror experience, stranger, and possibly more powerful than anything the series has done before.

Silent Hill f - Protagonist

By leaning into Japanese storytelling, both in theme and tone, Konami and Neobards aren’t just trying something new; they’re showing how horror can be more than just fear. It can be beautiful, poetic, and deeply unsettling, all at the same time.


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