Shuhei Yoshida says Ghost of Yōtei is even better than Tsushima ahead of October PS5 launch

by Ali
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Ghost of Yōtei is officially coming, and the hype couldn’t be more real. Set to release on 2 October 2025 for the PlayStation 5, this sequel to Ghost of Tsushima is already making serious waves. And if you’re wondering whether it can live up to its legendary predecessor, here’s a bold statement to chew on: Shuhei Yoshida says it’s “even better.”

Yep, the former head of PlayStation Studios recently told PlayStation Inside that he’s played the upcoming game and it surpasses Tsushima in every way. That’s no small praise, Ghost of Tsushima wasn’t just a blockbuster; it was a cultural moment. It broke PS4 first-party launch records, won awards, and even boosted tourism to Tsushima Island itself. So the bar is sky-high.

Let’s talk about Ghost of Yōtei itself

In April, Sucker Punch finally pulled back the curtain, announcing the Ghost of Yōtei release date. October 2. Circle it. It’s exclusive to the PS5, and promises a much larger, more immersive open world than anything the studio has done before. The developers say it’s their “biggest world yet,” with a non-linear story structure designed to give players unprecedented freedom.

Instead of playing as Jin Sakai, this time you step into the shoes of Atsu, a new protagonist on a mission of revenge. Her family was murdered by a group known as the Yōtei Six, and here’s the twist—you can hunt them down in any order. This freedom-first design gives the story an open-ended feel that could redefine how we experience character-driven narratives in action games.

Shuhei Yoshida says it’s better—here’s why

Yoshida’s comments weren’t just fan-service. He dug into what made Ghost of Tsushima work: cultural respect, historical grounding, and authentic design. Sucker Punch had help from Japan Studio and even a Japanese producer at Sony Interactive Entertainment to ensure their vision stayed true to Japan’s real-world traditions. The team visited Tsushima Island, absorbed its atmosphere, and translated that into core mechanics like the iconic wind navigation system.

And now with Ghost of Yōtei, Yoshida claims Sucker Punch has done it again, and then some. He’s played several builds during development and says the new game feels even more refined, more immersive, and more powerful than the original. It’s a confident statement, but given how meticulous the studio was with the first game, there’s reason to believe the sequel will deliver.

Ghost of Yotei - new details from the studio

If you thought Ghost of Tsushima was special, Ghost of Yōtei might just raise the bar. October can’t come soon enough.


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