The PS6 handheld rumour mill keeps spinning, and the latest claim is a bold one: its GPU reportedly outpaces the Xbox Series S.
According to a NeoGaf post by insider KeplerL2, the rumoured handheld’s GPU sits “a bit ahead” of the Xbox Series S in rasterisation performance. Where it allegedly pulls further away is in ray tracing and path tracing, with the insider describing the gap there as “massive.”
That’s a meaningful claim. The Series S is a current-gen console, so clearing it even modestly would be a strong result for a handheld device.

PS6 Handheld upscaling and the Switch 2 Comparison
KeplerL2 also weighed in on how the PS6 handheld’s PSSR3 upscaling would fare against the Switch 2. The insider argued that Switch 2 only uses DLSS 2 (CNN), with some titles even running the inferior “DLSS Lite.” PSSR3 and FSR5, they claimed, would deliver better image quality than even current DLSS 4.5.
Worth flagging: this is all unverified speculation from an anonymous insider, so treat it with appropriate scepticism.
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Previously reported specs for the so-called “PS6 Canis” handheld include a 3nm monolithic die, PS5 and PS4 backwards compatibility, 24GB of memory, and a potential release window of late 2027 to early 2028. A MicroSD slot, M.2 SSD support, haptic feedback, and USB-C video output have also been listed among the purported features.

If even half of this holds up, Sony may be building something genuinely competitive.
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