Battlefield 6 – Season 2 Announcements

by Ben Kirby
0 comments

We’re not just running on rumour and speculation for Season 2 of Battlefield 6 now. Battlefield Studios just dropped a major community update detailing what’s in store for Season 2, which officially kicks off on February 17.

Based on the latest notes, the team is shifting its focus toward refining core gameplay, improving player progression, and delivering the “traditional Battlefield feel” that fans have been asking for since launch.

Here’s a breakdown of the most important updates coming to the frontlines.

Battlefield 6 - Season 2 Announcements 2

New Map: Contaminated

The highlight of Season 2 is a new map set in Germany titled “Contaminated.”

Size-wise, it’s described as a middle ground between Eastwood and Mirak Valley, drawing comparisons to classic fan-favoUrites like St. Quentin Scar and Arras.

The design emphasizes focused combat with multiple flanking routes, aiming to fix the pacing issues some players felt during Season 1.

It looks solid, and hopefully Battlefield 6 fans will feel that it adds a touch of variety. I’m certainly intrigued.

Battlefield 6 - Season 2 Announcements 3

Progression & Battle Pass Overhaul

EA has heard the feedback. The awful grind is being addressed.

Firstly, a faster Battle Pass. The calculation for Battle Pass Tokens from Career XP has been adjusted. Meaning you’ll level up more quickly through regular gameplay.

Secondly, flexible challenges. Daily and Weekly challenges are being overhauled to be less mode-specific. For example, assists will now count toward progress for many daily challenges. Thankfully, the restrictive “sidearm only” requirements are being cycled out, too.

Finally, there will be some REDSEC Buffs. If you spend your time in Battle Royale or Gauntlet, you’ll notice increased Career and Weapon XP rates to ensure progression feels balanced across all ways to play.

I keep meaning to spend more time in REDSEC, but Battlefield 6 takes enough of my time with the core multiplayer. One day….

Battlefield 6 - Season 2 Announcements 4

Gunplay & Movement Refinements

DICE is doubling down on predictability, or perhaps, more specifically. Consistency.

With recoil compensation that has been tuned to be fully consistent across the board. This should make gunplay feel more reliable and reduce those “wonky” encounters where bullets don’t seem to go where they should.

Combined with soldier movement getting a facelift. With updated acceleration curves and smoother vaulting/ladder animations. These changes aim to make close-quarters combat more readable, so you can better track enemies during high-speed engagements.

Battlefield 6 has felt great from day one, but these sound like the right steps to really get it honed-in.

Battlefield 6 - key art

Looking further ahead

The Battlefield 6 Season 2 roadmap gives us a much more specific idea of what to expect in the coming months, too.

Extreme Measures (Phase 1)

The first phase centers on Contaminated, a German airbase map set in the Bavarian mountains. Comparable in size to St. Quentin Scar from Battlefield 1, the map features rocky terrain with support for all vehicle types including the duo of helicopters—AH-6 Little Bird and MH-350.

Phase one also introduces a new VL-7 Strike limited-time mode featuring psychoactive smoke that creates hallucinatory effects without dealing damage. Players must locate masks and filters throughout Contaminated to navigate the smoke safely, adding a layer of tactical decision-making to standard multiplayer matches. The same smoke mechanic also makes its way to REDSEC in the Gauntlet Altered State knockout format and Synthesis, which allows players to call in VL-7 strikes.

To help players tackle the new game mode, Battlefield 6 is also bringing new weapons and gadgets for players to utilize.

Phase 1: Extreme Measures Weapons and Gadgets:

  • GRT-CPS marksman rifle
  • VCR-2 assault rifle
  • M121 A2 light machine gun
  • 9K38 IGLA air defence launcher (Engineers)
  • HTI-MK2 hardware suppression system (Recon)

Battlefield 6 Season 2: Nightfall (Phase 2)

Nightfall introduces Hagental Base, an infantry-focused underground map inspired by classic close-quarters Battlefield locations like Metro and Locker. The accompanying limited-time mode removes ambient lighting, requiring players to use night vision goggles while managing light sources.

REDSEC also receives an expansion with Defence Testing Complex 3, an underground point of interest beneath Fort Lyndon. The location features tunnel networks and high-tier loot. Gauntlet: Nightfall brings the darkness mechanics to select operations with modified squad sizes.

Much like phase one, Battlefield 6 will bring new weapons and vehicles for players to utilize as they navigate the darkness. This includes the VZ.61 machine pistol, the game’s first automatic sidearm.

Phase 2: Nightfall Weapons and Vehicles:

  • M1030-1 dirt bike (fastest land vehicle)
  • CZ3A1 submachine gun
  • VZ.61 machine pistol

Hunter/Prey (Phase 3)

The final phase delivers Operation Augur, a limited-time mode that connects season two’s narrative by combining both new maps in a multi-stage format. Players attack across Contaminated’s vehicle-heavy combat before transitioning to Hagental Base’s infantry engagements.

Phase three also brings Portal mode updates with verified experiences for Battle Royale Duos and custom Escalation modes, along with additional SDK improvements for creators.

Phase 3: Hunter/Prey Equipment:

  • LTV (Light Tactical Vehicle)
  • KAPOK 14″ Machete melee weapon

Season 2 is nearly here

I’m pretty excited at this stage to see what DICE can deliver. With Battlefield 6 having such a successful launch, and honestly some of the best Battlefield fun I’ve had in years. It should all be good news.

Time will tell, of course. But at least we know what to expect, now.

See you out there?

You may also like

Leave a Comment