In one of the largest updates for Planet Zoo since the launch, Frontier has now set live Update 1.0.3, which contains over 400 fixes and updates.
Planet Zoo – 1.0.3 Update Notes
This update contains over 400 fixes and updates.
- Further crash and stability fixes.
- Fixed crash on frontend.
- Added a series of new options to customise your play –
- Power usage
- Water treatment
- Fence degradation
- Death by old age
- Staff happiness degradation
- Staff energy degradation
- Animal welfare needs
- Maximise guest happiness
- Freeze guest needs
- Guest limit setting now added to sandbox and challenge mode too.
- Unlocked assets in scenarios when they are loaded in sandbox and challenge mode.
- Fixed issue with assets grouped with guest entrances not being able to be deleted.
- Balanced water treatment facilities. They should now clean dirty water more effectively.
- Fixed bug with the inspector incorrectly reporting dehydrated and starving animals.
- Fixed animals being able to be dehydrated whilst swimming.
- Fixed bug when canceling an animal move from the vet surgery which could cause the animal to become stuck.
- Fixed bug whereby small animals navigating over scenery could end up inside it.
- Fixed issue where animals could become stuck in vet surgery when a player cancels moving them whilst they are receiving treatment.
- Balanced exhibit animal defecation rates.
- Various animation fixes and polish.
- Fixed issue when entering and exiting Ansel whilst in orbit camera the camera could relocate to a distant point.
- Suspended high grazer occupancy increased from 1 to 4 animals.
- Fixed bug with small barrel feeder which could cause the keeper to flip upside down when refilling it.
- Added staff thought for staff that can’t reach their work zone.
- Fixed further staff animation issues.
- Fix for vendor becoming stuck when undoing the deletion of a shop.
- Fixed protesters and some guests in queues not fleeing escaped animals.
- Fixed bug causing guests to sometimes pop into the air whilst walking.
- Updated the layout of scenario 4, adding staff buildings, staff and path layout, and lowered objective requirements.
- Updated workzones in scenario 5 and reduced gold objective requirements.
- Further balancing of scenario 7.
- Fixed further instance that could cause pressing ‘X’ to stop toggling between rotating and movement modes.
- Added notifications for keepers in work zones which don’t contain exhibits or habitats.
- Fixed ‘Release to wild’ option being available on animal info panel for animals that have been bought for cash.
- Fixed bug causing the time/weather UI close ‘X’ button to become unresponsive.
- Fixed issue where ‘Navigable Area’ would not update on an animal’s info panel whilst it was climbing.
- Fixed bug where typing in the loan repayment amount was being reset to the lowest repayments.
- Reduced amount of notifications for exhibit animals mating.
- Added option to hide blueprints in browser categories.
- Updated ‘sort’ setting in various UI to be retained when switching between tabs.
- Fixed bug when selecting certain areas of the globe in the frontend could cause the globe to flip upside-down.
- Fixed missing ‘Call Mechanic’ button on transport station info panel.
- Fixed bug with ‘Send to Storage’ button sometimes being inactive in animal info panel.
- Fixed misreporting of food costs on habitat info panel.
- Added fanfare for community challenge rewards.
- Improved performance when moving train via multiselect button.
- Bins and donation boxes should now be easier to place on undulating terrain.
- Fixed missing torso when using avatar costumes on slim female avatars.
- Various bug fixes and polish, including –
- Added new ambient music tracks.
- Tweaked the “eeuw” reaction behaviour to pooping.
- Added a sub mix for headphones / stereo.
- More crowd variations and individual reactions.
- UI mix pass and additional audio.
- Fixed an issue with ambient speakers self-obstructing and muffling the sound.
- More variations to animal sounds
- Various localisation fixes.
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