With only a few more days to go until launch, Petroglyph and Funcom have now released a new video, featuring interviews with the Command & Conquer-veterans at Petroglyph and a further glimpse into the co-op aspect of Conan Unconquered.
While most comparable RTS games are purely single-player or 1v1, the development team behind Conan Unconquered were faced with a new challenge; namely, producing a game that works equally well in co-op mode.
Executive Producer Ted Morris who, in addition to working on Command & Conquer, can boast of having been the Development Director on the critically acclaimed RTS Star Wars: Empire at War, explains:
We’re trying to make it as cooperative an experience as possible.
In co-op mode each player will have their own hero and army, but they will share resources and most of the buildings. Senior Game Designer Patrick Pannullo said:
Where the challenge comes in, is in trying to coordinate the fight with more challenging mobs.
Pannullo added that it is not simply going to be about double the number of enemies. Instead, the increased difficulty will mainly be about what kind of mobs you face and where the attacks will come from.
The upcoming game will also feature a previously unannounced mechanism called challenge mode, which allows you to create and share a link with the exact same map, settings, and unlockable feats as in the game you just had. This allows you to challenge your friends to beat your own score in a much more comparable way than it would have been with randomized battle. Each link will also come with its own leaderboard.
The new feature should be particularly welcome news for streamers, who can challenge their own fan base to beat their score on the exact same map as they played on stream.
Appearing in today’s video are:
- Michael Legg, Co-founder and Senior Programmer
- Patrick Pannullo, Senior Game Designer
- Jeff Troutman, Art Director
- Ted Morris, Executive Producer
Conan Unconquered is a fast-paced strategy game where players face wave after wave of enemies in ever-increasing numbers and difficulty. To withstand the savage hordes, players must build an unconquerable stronghold and erect walls and other defensive measures to avoid utter destruction. While the game can be played entirely in single-player, two players can also play together online to build a shared stronghold while fending off the enemy hordes which allows for a unique, cooperative-multiplayer experience.