Hunt: Showdown Celebrates One Year Anniversary

by MaddOx
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Exactly one year ago today, Crytek released their multi player bounty hunting game Hunt: Showdown on Steam Early Access. In that time, the Hunt team has released 16 updates and patches, adding a new map, two new times of day, additional AI, a quick play game mode, challenges, and over a dozen weapons to the game throughout the year. Today the team is celebrating by looking back at everything they have accomplished and kicking off a 30% discount on Steam, running from now until March 4th at 10 am PT/ 1pm ET/ 7pm CEST.

Performance improvements have been an important part of the Early Access process, and many of the updates have focused on increasing the Hunt experience for players with all kinds of hardware specifications. Two performance patches were released right out of the gate, and then Hunt’s first big updates added more content: five new scoped weapons, two tactical bombs, 11 Hunter outfits, 12 new traits, and fall damage. Updates have kept up a steady pace ever since. The team has continued to steadily update the game on a regular basis since the game’s launch.

Hunt Producer Fatih Özbayram said:

I remember launch day like it was yesterday. The entire team got together in the lounge at the Frankfurt office, so we could all be there when Hunt went live, and celebrate how much we’d achieved. You could feel the excitement in that room. It was a huge milestone for the team.

Afterwards, Update 2.0 kept the ball rolling with the addition of the Dark Sight Boost, looting, bear traps, the hive bomb, a flare pistol, and the Beastface and Tomahawk traits. These were soon followed by fog, crossbows, throwing knives, weapons with silencers, a combat axe, the Bolt Thrower and Bolt Seer traits, a reporting system, mission accolades, and more equipment. Next, the Water Devil, the ducks, water-based sound traps, liquid fire bombs, waxed dynamite, and rank and prestige badges were added as well. And that only brings the retrospective up to Update 2.3.

Update 2.4 was, again, focused on performance, while 2.5 brought trainee mode, new server regions, and weapon-balancing changes to the mix. With Update 3.0, Hunt celebrated the addition of its second map, Lawson Delta, as well as the addition of a skill-based matchmaking system, movement inertia system, corpse looting, anti-teaming mechanisms, and Nvidia Highlights.

Update 4.0 was another big update, with the addition of an all-new game mode—Quick Play—for those who enjoy playing solo or wanted a shorter match time. Alongside the new mode, Hunt also got daily and weekly in-game challenges, as well as gunplay and meta changes in 4.0. This was followed by 4.1., which added night-time lighting on Lawson Delta and holiday content.

With the release of each update, the team carefully tracked community feedback, taking their comments to heart, and modifying the development roadmap to reflect what active players were saying about how to improve the game and make it an even more fun experience. The result combines the community wishes with the team’s own vision, and has made Hunt what it is today.

Hunt’s latest update, Update 4.2., focused exclusively on performance, and community members can test Update 5.0 on Hunt’s Test Server right now. One of 5.0’s big highlights is a new AI character called the Immolator. Players can get a preview of this fast and persistent AI in a new teaser video or by playing a few rounds of Hunt on the Test Server.

Crytek CEO Avni Yerli added:

It has been a busy year, and I’m proud of what the team has been able to accomplish with Hunt in that time. Everyone has worked really hard to make Hunt what it is today. Developing the game alongside such an engaged community has been a truly rewarding experience, and Hunt’s second year is going to be even more exciting.

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