The Kickstarter campaign for EVERSPACE 2, the new open-world space shooter from independent Hamburg-based developer ROCKFISH Games started today with a base funding goal of 450,000 EUR (493,000 USD) and is set to end on November 4, 2019: EVERSPACE 2 on Kickstarter. Early Access on Steam is scheduled for September 2020 with the full release version for PC, PlayStation 4, and Xbox One scheduled for the second half of 2021.
The official successor to the studio debut and surprise hit EVERSPACE – a title with over one million units sold, and also financed by a successful Kickstarter campaign with more than EUR 420,000 in 2015 – will completely surpass its predecessor in both quality and scope. Instead of the previous roguelike game mechanics, the focus in EVERSPACE 2 will be on open-world gameplay combined with classic RPG elements and extended storytelling.
Thanks to the expanded perks and a brand new class-based player ship system with dozens of models, players can also fully customize their spaceship to their individual playing style with weapons, plating, and equipment, similar to classic RPG character development. Despite all the innovations, EVERSPACE 2 remains true to its space shooter core and presents fast-paced space action in the well-known EVERSPACE style.
The story of EVERSPACE 2 continues from its successful predecessor. As one of the surviving clone pilots, the player is faced with the remnants of his past: the cloning program has been cancelled, the colonial authorities have placed a bounty on him, and now that dying means the ultimate death the search for the meaning of life suddenly takes on a whole new importance.
Fate, however, has big plans and soon the player discovers what it means to evolve from a former military clone to a truly real person. EVERSPACE 2 not only creates a powerful gaming experience, but also one that is visually impressive in the beautiful infinity of space where breathtaking cinematic scenery invites – encourages – exploration.
To ensure the narrative quality of the 20+ hours campaign, with countless side missions, ROCKFISH Games is working with creative minds such as Joshua Rubin, who has been involved in AAA productions such as Destiny, Assassin’s Creed II, and The Walking Dead. Streamline Studios and Volta will also be involved as external development partners.
Michael Schade, CEO and co-founder of ROCKFISH Games COMMENTED:
We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage. Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we’re excited to see how many of these stretch goals our community will unlock.
The title is currently in the prototype stage and a playable demo version has already been presented at gamescom 2019, PAX West, Tokyo Game Show, and TwitchCon. Kickstarter backers will get access to the demo on Steam this year after a successful campaign.
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