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Espire 1: VR Operative Spectre Update

Espire 1: VR Operative Spectre Update logo

Publisher Tripwire Interactive and developer Digital Lode are proud to announce their continued commitment to improving Espire 1: VR Operative, the award-winning virtual reality stealth experience and top-selling Oculus Store title, with today’s launch of the Espire 1: VR Operative Spectre update. 

Enhanced for the new Oculus Quest 2 and Oculus Quest, today’s update introduces two new playable weapons to the title’s campaign, offering stealth savvy veterans a new way to enjoy the game. Also included are two brand-new, ultra-difficult challenges that will test the mettle of even the most experienced Espire Agents. For full details on the Espire 1: VR Operative Spectre update, please visit the official Tripwire Interactive forums.

Espire 1: VR Operative Spectre Update Highlights

New Campaign Weapon: Sawn-off Shotgun

New Campaign Weapon: Spectre SMG

New Virtual Challenge: Furcata

New Virtual: Mangua

To celebrate the Espire 1: VR Operative Spectre update, Espire 1 will be featured as a Daily Deal on the Oculus Store today (19th March) and discounted 25%!  If you don’t already own Espire 1 for Quest here’s your chance to grab it now. See store page for sale details.

Espire 1: VR Operative aims to set the new gold standard for the stealth genre in virtual reality –introducing the “Control Theatre,” a unique solution to the challenge of VR motion sickness for first-person titles. Espire 1: VR Operative drafts players as drone operators of the future. Players become “Espire Agents” and use cutting-edge Virtual Reality hardware to remote-operate the Espire model 1 from the safety of their Control Theatre. 

The technology behind the Control Theatre and the game’s approach to movement lie at the heart of Espire 1: VR Operative’s gameplay and intuitive VR control system. Any time a player performs any artificial locomotion, the game world shrinks down to the size of a floating tablet, with the Control Theatre visible in the player’s peripheral vision. This “VR within VR” system allows for precise, full freedom movement, while maintaining immersion, and eliminating “VR motion sickness” for almost everyone. The Control Theatre is fully customizable to suit the player’s level of comfort and can be fully disabled for those already comfortable moving in VR.

This unprecedented freedom of movement allows the title’s stealth and action gameplay mechanics to shine.

To stay up to date on the latest news as development for Espire 1: VR Operative continues, be sure to visit the official website – and follow the developers on TwitterFacebookInstagram, and YouTube


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