Enotria: The Last Song, a popular soulslike game developed by Jyamma Games, is finally making its way to Xbox Series X and Series S. After its earlier release on PC and PlayStation 5, the game will be available on Microsoft’s consoles starting today.
Xbox players can look forward to exploring the beautiful, sunlit world of Enotria: The Last Song, inspired by stunning Italian landscapes. The game comes with all the updates introduced since its initial launch on PC and PlayStation 5. These include:
- An improved weapon menu interface showing average weapon damage and rarity.
- A better fast travel menu for smoother exploration.
- Other enhancements that make the game more polished and enjoyable.
Originally, Enotria: The Last Song was supposed to launch on Xbox alongside the PC and PlayStation 5 versions. However, the release was delayed due to communication issues with Microsoft, which affected the certification process. After the issue became public, Microsoft apologised to Jyamma Games and worked closely with them to resolve the problem and ensure a smooth release on Xbox consoles.
Enotria: The Last Song is currently available on PC and PlayStation 5. Starting today, December 12th, Xbox Series X and Series S players will also be able to dive into this exciting game.
Full list of adjustments to Enotria: The Last Song
- *NEW* Loadout Presets: Presets allow you to save up to 5 premade loadouts for each save slot. You can store them for later use or as a utility to transfer multiple items from one loadout to the other. Presets can be accessed through the “Manage Loadout” button in the Loadouts Menu, at any Reality Knot.
- [PC] Presets are saved to a dedicated folder inside each Profile. You can share them or import presets from other players easily, by copy-pasting the file.
- A new weapon stat is now shown in menus, the Average Damage. It is a unified value between Physical, Ardore and the highest Elemental damage, to help determine the overall strength of the weapon at a glance. This stat will also help you quickly identify the Loadout Preset with the highest damage when loading a Preset.
- The rarity value of the weapons is now displayed better and written in the inventory
- The weapon rarity border is now shown on the HUD too when looting items. Rarity information has also been added in the details of the weapons on the right to match the borders.
- The Fast Travel menu now shows which Reality Knots have an anvil for upgrading equipment nearby.
- Fixed minor visual issues in the Shop menu.
- Updated and unified Italian definitions for “Longsword” to “Spada Lunga” to better reflect the class.
- Implemented some camera views to improve players’ guidance through different areas
- The respec feature is now moved to Pulcinella instead of Veltha
- Added displayed inputs on the menu part of the initial tutorial
- Now when you switch your active loadout your HP will scale in percentage
- A short cutscene of Veltha has been added to give more immersion
- A slight bodylight has been added to the main character to have better readability in some dark areas
- Giangurgolo’s phase two fight improved for a better combat experience
- HLOD have been improved slightly and we are continuing to improve them
- The golden path and especially Litumnia guidance have been improved to help the exploration
- The lighting of the whole game has been improved overall
- Improved the quality of the SFX of some gameplay elements for better feedback
- Fixed some issues on trophies that sometimes make it impossible to get the platinum
- Improved the readability of some VFX (such as Pillar, Rifts, Grenade explosion, Reality knot)
- [PS5] Improved and optimised Scalability settings: Graphics vs Performance
Enotria: The Last Song trailer
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