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Don’t Die, Minerva!’s latest update has arrived!

Game developer Xaviant hopes this message finds you well. This is a tough time for everyone, and their team is grateful to report that they are safe and healthy with their families at home. They’re still able to operate, so they’ll keep doing their jobs. If they can provide a bit of entertainment for some of you out there, they see that as doing their part.

Xaviant’s 4th content update for Don’t Die, Minerva! launches today, Friday, March 27th, for Steam PC and Xbox One, and should be available by the time you read this.

As they announced back in January, they have exciting plans on their roadmap for Minerva, and today they’re rolling out one of the biggest new features: Abilities.

Until now, Minerva has only directly wielded one category of weapon, flashlights, and has otherwise relied on her Friendlies to battle ghosts. In the interest of adding depth and variety to combat, Xaviant has created 5 Abilities (including a default melee Flashlight Smash) that Minerva can perform in the midst of combat. At intervals, you’ll find special new rooms in the dungeon that will allow you to swap out your equipped Ability and try something new.

Don't Die, Minerva! abilities

Speaking of combat, Xaviant has also made some major changes on that front. Not only have they done a great deal of balancing, tweaking, and fixing, but they’ve completely overhauled their spawning system and added a whole new class of enemies to the mix.

As they’ve said before, their original vision for the game was to imagine what it would be like if you could compress the entire Diablo experience into a single hour (well, maybe two hours). Of course, there are implications in terms of loot delivery and game structure (hence the rogue-lite approach), but they realized that they were falling a bit short in terms of combat feel. They want a big part of the fun to be putting together a build that allows you to smash your way through packs of enemies and have the satisfaction of seeing massive carnage on the screen.

They’ve done a great deal of work to try to achieve that feel. The result is definitely a milestone along the way, not the final result, but they like where it is heading and they hope you will too!

There’s a lot more in this update, including a heap of new loot affixes, bug fixes, and general polish. You can read about it below. They can’t wait to hear what you think about it, so let them know on Twitter!

New Stuff in Don’t Die, Minerva!!

Balance

Polish and Improvements

Bug Fixes


For even more gaming news, click right HERE.

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