Most games want your full attention, your second monitor, and probably your lunch break too. Corner Quest is built for the opposite vibe: it’s an idle, incremental auto-battler designed to sit in the corner of your screen and quietly get on with the job while you work, browse, or play something else.
Created by solo developer Ivan Ganza at EbonForgeGames, Corner Quest is making its festival debut with a playable demo timed for Steam’s Tower Defence Fest (9th-16th March 2026). The demo is currently listed to unlock on 9 March, lining up neatly with the event’s start date.

What you actually do in Corner Quest
The loop is satisfyingly simple, but with enough knobs to tinker with if you’re the type who can’t leave a build alone.
Your mage fights endless waves automatically. Defeat enemies, and you’ll earn essence, which you spend to unlock new spells and upgrade existing ones for stronger combinations. Rare runes drop along the way, too, giving you the tools to shape more specialised builds rather than relying on the same loadout every run.
When you’re ready to push into the longer game, you can Awaken, resetting the run in exchange for permanent upgrades that make future attempts stronger. In other words, it’s built for “leave it running” progress, but it also rewards the occasional burst of optimisation.
Designed to coexist with your desktop
The most important feature is arguably the least “gamey”: the window can be resized and repositioned, so it can stay tucked away in a corner or brought front-and-centre when you’re in the mood to poke at your spell choices.
As Ivan Ganza puts it, there’s “room for more titles that sit alongside your life rather than demand all of it.”
Trailer and release window
A new trailer is live now, giving a proper look at the game in motion. As for the full release, Corner Quest is currently targeting Q4 2026 on Steam, with wishlisting open.
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