Before Battle Planet – Judgement Day officially launches on October 17 for PC, PlayStation 4 and Nintendo Switch, the game’s developer THREAKS is offering a peek behind curtains of the game. In a new developer commentary video, Art Director Max Schulz and Programmer Henning Steinbock cover some of the interesting technical aspects of Battle Planet – Judgement Day. You can check out that video right below:
The roguelite, top-down shooter by publisher Wild River is set on a series of randomly generated planets. In order to create these unusual, spherical levels in the Unity engine, the development team had to test a variety of custom approaches to physics, lighting and shading to make sure they created the right atmosphere for different events, enemies and biomes.
Story and Features
Taking the role of a wanted criminal, players engage in a chaotic chase through the depths of space. They will need to shoot their way through endless hordes of military units, robots and aliens that block their path through a series of ever-changing planets. Players control events from a top-down perspective, which centres on the main character while the planet surface moves around them. In this thrilling action game, players never know what to expect – each session is different from the last.
You can find further information at wildriver.games/en/games/battle-planet, threaks.com/portfolio/battle-planet and on Facebook.
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