Battle Planet – Judgement Day Developer Video

by MaddOx
0 comment

Before Battle Planet – Judgement Day officially launches on October 17 for PC, PlayStation 4 and Nintendo Switch, the game’s developer THREAKS is offering a peek behind curtains of the game. In a new developer commentary video, Art Director Max Schulz and Programmer Henning Steinbock cover some of the interesting technical aspects of Battle Planet – Judgement Day. You can check out that video right below:

The roguelite, top-down shooter by publisher Wild River is set on a series of randomly generated planets. In order to create these unusual, spherical levels in the Unity engine, the development team had to test a variety of custom approaches to physics, lighting and shading to make sure they created the right atmosphere for different events, enemies and biomes.

Story and Features

Taking the role of a wanted criminal, players engage in a chaotic chase through the depths of space. They will need to shoot their way through endless hordes of military units, robots and aliens that block their path through a series of ever-changing planets. Players control events from a top-down perspective, which centres on the main character while the planet surface moves around them. In this thrilling action game, players never know what to expect – each session is different from the last.

You can find further information at wildriver.games/en/games/battle-planet, threaks.com/portfolio/battle-planet and on Facebook.

Want even more gaming news? Don’t worry, we have you covered. There is plenty on our website waiting for you, just click right HERE to be taken right to it.

You may also like

Leave a Comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.